
Quantum Knight
A downloadable game
Play as the rookie hero Quantum Knight as she attempts to save the city, and her mentor, from a supervillain jail break in this side-scrolling, fetishy, shoot'em up! And probably gets squashed, flattened, facesat, stomped and (optionally) gassed for her efforts.
Currently this game contains the completed first level, comprised of two stages and two bosses. As of this build there is no implemented gallery to view kink scenes, but one will be added in future versions.
Controls:
Z - Shoot/Attack
X - Shield/Interact
C - Charge Attack
Arrow Keys - Move
Space - Advance Dialogue/Call in Assist
Esc - Return to Menu
(Gas/Farting content can be toggled on from the options menu - Press X)
If you enjoy this game and would like to support development further, why not do so over at:
https://www.patreon.com/c/SquashedFlatSecondary
Status | In development |
Rating | Rated 4.3 out of 5 stars (16 total ratings) |
Author | SquashedFlat |
Genre | Shooter |
Tags | Adult, bad_ends, facesitting, flattening, Furry, GameMaker, Pixel Art, Shoot 'Em Up, squashing, Superhero |
Download
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Comments
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I did enjoy the game. The animations are top notch. There's just a lot of criticisms I have for the second boss specifically.
1. Starting the fight immediately after a cutscene, while also diving into a new combat system is incredibly disorienting
2. The beam attack takes so long, that blocking is honestly the least effective way to deal with it. I've never struggled to dodge or even counter hit whenever it is used, I even had a bug where I was hit, but still got out by ducking to a lower level. It's disappointing that this is the only time the block button could be used in the fight.
3. The dash attack's end lag is incredibly bad. Combine that with it dealing virtually no hit stun makes it near useless. The only situations I've figured to use it was while tagged with the electric chip to end it, and to reach the other end of the room during the inta-kill special, both of which will still be punished.
4. The three hit attack combo also feels bad because of the lack of hit stun. If the boss doesn't have their feet planted on the ground, the second hit knocks her up, and she can interrupt with a butt crush before you can hit with the third.
4.2 It also feels cheap that both of her stun baton attacks cause enough hit stun that she can combo reliably into a butt crush. The fact that I can't do significant stun, consistently do my only combo, nor attack in the air, but she can do all of that, feels like I'm being cheated.
5. I just strait up don't like the inta-kill special. The fact that there is no warning when the random movement effect will start or stop means that if you're on the ground level, you need to both align yourself with the enemy, and then guess four buttons in a row in order to get out (I also don't like that it takes a double jump to get to an above level, but that's just because of this move). But then, she can just immediately do her special again on the other side. The fact that the timer doesn't reset means that you might as well just wait and let her have the life the first time so you can get her back on the ground.
6. If you win the hide and seek mini game, she won't get up until you do enough damage to trigger the cutscene transition. This makes fighting her at all seem pointless. The most effective strategy is to coward out until she does the minigame, and then hope she insta-kills less than the amount of lives you have. It is not fun when RNG determines whether a boss is pathetically easy or impossibly hard.
Hey!
Appreciate the feedback. I did just want to clarify that Prysm's Hide-And-Seek section only triggers when you get her down to a certain health threshhold, and the cutscene transition is actually on a (rather generous) timer. So you need to fight her to get her to that point, but getting in as much damage as possible before the transition makes the next areas easier.
Hope that helps a little!
To summarize the problems: the Charge Attack process in the flight shooting level should be set not to be hurt, and after being hurt, I hope to add a period of time not to be hurt as well to increase the adjustment time and escape from the dangerous place, otherwise you will often be attacked consecutively, and the setting of the armor value makes it more difficult to watch the CG, I hope to add a button to directly consume the armor in the full game.
Instant combat part of the hope can increase more guidance and tips, the first time often do not know how to deal with special attacks, the role is not very flexible, especially when jumping often fails, especially by the invasion of armor, I hope that the operation of the reversal of the time before there is a tip or often in the time to attack to jump down is really very annoying, and so there are also times when it will directly cancel the jump command, so that the operation of a hard feeling, and this part of the meter makes watching the CG more difficult, I hope the full game can increase the direct consumption of armor button.And this part of the meter I hope to gradually fade according to the time, after all, the probability of this attack is relatively large, has been accumulating very easy to damage the number of resurrection. Pressing the enemy against the wall when the other side will quickly trigger the stealth jump and drop attack, close when the enemy shot faster than the character often lead to a reaction, I hope to spend more time on the details of these operations to optimize.
As well as after flashbangs, due to the operation problems mentioned above often lead to not enough time to find which is the enemy camouflage items and damage the number of resurrections, it is recommended to add more time or add some more obvious hints to the items that the enemy has turned into. Then there's the addition of midway checkpoints, which help reduce difficulty and make it easier to review a certain section of the battle and pick a level more conveniently.
Then some personal opinion, in the first flight level boar enemy may always hide behind the cover, then when you are close to suddenly shoot or drop attack so very annoying, hopefully it can make the enemy do not hide all the time.
Regarding the missiles, I hope to be able to adjust a little, the second flight off the appearance of missiles on the upper position leads to often can not hit, and the role of moving relative to the missile speed is a little too slow leads to very difficult to pull away from the distance or to take the test to move to avoid. Here's a tip, for tracking bullets, you can set a slightly slower horizontal launch at first to give the player time to react, and then start tracking at normal speed, as well as rotating a little slower to help reduce the difficulty.
Lastly, about some bugs, mainly in the instant combat section, enemies often get stuck on the edge of platforms and jump repeatedly after stealthing, and the comments below also mention that the second scene enemies disappear after stealthing, but the probability is not high. Laser may trigger continuously if hit.
Oh, and I just forgot to mention that I hope the ability to attack while jumping will be added as well as the third scene where the background is too white to see where the enemies go after stealthing, which is still by far the most difficult part of the game.
And just super love this game, but I hope the game shows up next with more sweat and licking smelly feet related content.
this game is really fun, hope more to come!!!! >3
how to open a gallery?
nevermind
i read description
What are you thinking for a date for the next installment? If that's at all quantifiable at this point ;)
*Is there also a way to go full-screen? It's really small on my monitor
Oof... in no way quantifiable, haha. I'm actually suspending my patreon and taking next month off, but even without that I'm going to do another short project between working on QK installments.
Can I ask what this other short project is, or where I could find it? I'd like to support your patreon, and if you have other content like this I definitely will!
Progress hasn't started on it yet, but it will be on the QK Patreon.
And alt+enter works for fullscreen!
You did an awesome Job! I like the hidden scene where you dash into the Hog. I tried really hard to see if there was one for the cow. Out of curiosity, how many scenes are there?
*Also I notices a small glitch where if the elephant grabs you just when you go off screen the game keeps scrolling and you have to restart. Other than that I don't think I've run into any glitches.
Hehe, thank you! I... actually don't really know, to be honest. But that's just about the only 'secret' one, I think.
There's definitely some harder to get ones though, like dying to the level transitions in Prysm's fight. When I do make a gallery, I may make it so that you need to have seen them in-game to unlock them there. Just to add a bit of a 'reward.'
nice work!
Thank you!
I’m unable to pass the second section with the sheep with rocket launches and the big press machine. Can someone help me?
just spam shot on window on middle right wall
Am I supposed to be able to reach the third-floor platforms during prism's bossfight? She hacks me, jumps up there and it's just impossible for me to reach :(
Edit: nvm I didn't know I could double-jump lol
best game
I think I broke the game FR, lol. Found Prysm at the very last second before she transformed.
I must be unlucky, she just vanished from existence. Gone, reduced to atoms.
Oh jeez! Yeah, the game must hate you, haha. Sorry about that, but thank you for letting me know!